Model reference · open weights

Liquid-Codec

Embeddings LiquidAI Embeddings 1 build Its own licence terms 14k dl/mo

Liquid-Codec is an open-weight embedding model from LiquidAI. Liquid-Codec (BF16) weighs 147 MB; the smallest configuration that runs it is RTX 3060 12 GB.

For self-hosting, compare this build's requirements below with the GPU you plan to rent.

  • Liquid-Codec is a 74M parameter feature-extraction model developed by LiquidAI.
  • It is designed to encode audio waveforms into discrete codes and decode them back into audio, supporting both standard and streaming synthesis.
  • The model operates on 24 kHz audio and is available under an other licence.

Summary of the LiquidAI/Liquid-Codec model card, 2026-10-29

What it is

Released byLiquidAI
Released2026-09-16
Parameters74M
VRAM147 MB for the weights

What it runs on

Memory and cards for Liquid-Codec (BF16)

147 MBweights, file size
1.1 GBruntime overhead
CardRunsMemory
RTX 3060 12 GBfits11.6 GB
RTX 4060 Ti 16 GBfits15.4 GB
RTX 3090 24 GBfits23.4 GB
RTX 4090 24 GBfits23.4 GB
RTX 5090 32 GBfits31.0 GB
L40S 48 GBfits44.0 GB
A100 80 GBfits78.2 GB
H100 80 GBfits78.1 GB
RTX PRO 6000 Blackwell 96 GBfits93.8 GB
DGX Spark (GB10) 128 GB unifiedfits107 GB
H200 141 GBfits138 GB
B200 180 GBfits176 GB

From the model card

What LiquidAI says about Liquid-Codec

Read the model card

Remote-code loading

The repository includes the codec configuration and model implementation, so it can be loaded with AutoModel:

import torch
from transformers import AutoModel

codec = AutoModel.from_pretrained(
    "LiquidAI/Liquid-Codec",
    trust_remote_code=True,
    dtype=torch.bfloat16,
    device_map="cuda",
)
waveform = torch.randn(1, 24_000 * 3, device="cuda")  # 24 kHz
codes = codec.encode(waveform).audio_codes
reconstructed = codec.decode(codes).audio_values

Native loading and streaming

import torch
from transformers import LiquidCodecModel, LiquidCodecStreamingCache

codec = LiquidCodecModel.from_pretrained("LiquidAI/Liquid-Codec", dtype=torch.bfloat16, device_map="cuda")

waveform = torch.randn(1, 24_000 * 3, device="cuda")  # 24 kHz
codes = codec.encode(waveform).audio_codes  # (1, 12, 38)
reconstructed = codec.decode(codes).audio_values  # (1, 38 * 1920), float32

# streaming synthesis: every chunk returns the samples that no later frame changes any more
cache = LiquidCodecStreamingCache(codec.config)
chunks = [codec.decode(codes[..., i : i + 1], cache, finalize=False).audio_values for i in range(codes.shape[-1])]
chunks.append(codec.decode(codes[..., :0], cache, finalize=True).audio_values)
streamed = torch.cat(chunks, dim=-1)

Quoted from the model card on Hugging Face. The full card is behind the Hugging Face link above.

© 2026 AxForge · EU-hosted AI infrastructure Pricing Docs Trust Privacy Terms