Model reference · open weights
MOSS-TTSD is an open-weight audio or speech model from OpenMOSS-Team. MOSS-TTSD-v0.5 (BF16) weighs 4.1 GB; the smallest configuration that runs it is RTX 3060 12 GB.
For self-hosting, compare this build's requirements below with the GPU you plan to rent.
Summary of the OpenMOSS-Team/MOSS-TTSD-v1.0 model card, 2026-10-01. The estimate below is for another build of the family.
What it is
| Released by | OpenMOSS-Team |
|---|---|
| Released | 2026-02-08 |
| Parameters | 8.4B |
| VRAM | 4.1 GB for the weights |
What it runs on
| Card | One stream | Memory |
|---|---|---|
| RTX 3060 12 GB | fits | 11.6 GB |
| RTX 4060 Ti 16 GB | fits | 15.4 GB |
| RTX 3090 24 GB | fits | 23.4 GB |
| RTX 4090 24 GB | fits | 23.4 GB |
| RTX 5090 32 GB | fits | 31.0 GB |
| L40S 48 GB | fits | 44.0 GB |
| A100 80 GB | fits | 78.2 GB |
| H100 80 GB | fits | 78.1 GB |
| RTX PRO 6000 Blackwell 96 GB | fits | 93.8 GB |
| DGX Spark (GB10) 128 GB unified | fits | 107 GB |
| H200 141 GB | fits | 138 GB |
| B200 180 GB | fits | 176 GB |
Builds
| Build | Params | Precision | Weights | Smallest setup |
|---|---|---|---|---|
| MOSS-TTSD-v1.0 ↗ | 8.4B | BF16 | 16.7 GB | RTX 4090 24 GB |
| MOSS-TTSD-v0.5 (above) ↗ | 2.0B | BF16 | 4.1 GB | RTX 3060 12 GB |
From the model card
MOSS‑TTS Family is an open‑source speech and sound generation model family from MOSI.AI and the OpenMOSS team. It is designed for high‑fidelity, high‑expressiveness, and complex real‑world scenarios, covering stable long‑form speech, multi‑speaker dialogue, voice/character design, environmental sound effects, and real‑time streaming TTS.
The model architecture and tokenizer are detailed in the paper MOSS-Audio-Tokenizer: Scaling Audio Tokenizers for Future Audio Foundation Models.
When a single piece of audio needs to sound like a real person, pronounce every word accurately, switch speaking styles across content, remain stable over tens of minutes, and support dialogue, role‑play, and real‑time interaction, a single TTS model is often not enough. The MOSS‑TTS Family breaks the workflow into five production‑ready models that can be used independently or composed into a complete pipeline.
| Model | Architecture | Size | Model Card | Hugging Face |
|---|---|---|---|---|
| MOSS-TTS | MossTTSDelay | 8B | moss_tts_model_card.md | 🤗 Huggingface |
| MossTTSLocal | 1.7B | moss_tts_model_card.md | 🤗 Huggingface | |
| MOSS‑TTSD‑V1.0 | MossTTSDelay | 8B | moss_ttsd_model_card.md | 🤗 Huggingface |
| MOSS‑VoiceGenerator | MossTTSDelay | 1.7B | moss_voice_generator_model_card.md | 🤗 Huggingface |
| MOSS‑SoundEffect | MossTTSDelay | 8B | moss_sound_effect_model_card.md | 🤗 Huggingface |
| MOSS‑TTS‑Realtime | MossTTSRealtime | 1.7B | moss_tts_realtime_model_card.md | 🤗 Huggingface |
MOSS-TTS, MOSS-TTSD and MOSS-TTS-Realtime currently supports 20 languages:
| Language | Code | Flag | Language | Code | Flag | Language | Code | Flag |
|---|---|---|---|---|---|---|---|---|
| Chinese | zh | 🇨🇳 | English | en | 🇺🇸 | German | de | 🇩🇪 |
| Spanish | es | 🇪🇸 | French | fr | 🇫🇷 | Japanese | ja | 🇯🇵 |
| Italian | it | 🇮🇹 | Hebrew | he | 🇮🇱 | Korean | ko | 🇰🇷 |
| Russian | ru | 🇷🇺 | Persian (Farsi) | fa | 🇮🇷 | Arabic | ar | 🇸🇦 |
| Polish | pl | 🇵🇱 | Portuguese | pt | 🇵🇹 | Czech | cs | 🇨🇿 |
| Danish | da | 🇩🇰 | Swedish | sv | 🇸🇪 | Hungarian | hu | 🇭🇺 |
| Greek | el | 🇬🇷 | Turkish | tr | 🇹🇷 |
MOSS-TTSD is a long-form spoken dialogue generation model that enables highly expressive multi-party conversational speech synthesis across multiple languages. It supports continuous long-duration generation, flexible multi-speaker dialogue control, and state-of-the-art zero-shot voice cloning with only short reference audio. MOSS-TTSD is designed for real-world long-form content creation, including podcasts, audiobook, sports and esports commentary, dubbing, crosstalk, and entertainment scenarios.
MOSS-TTSD is the Long-Form Dialogue Specialist in our open-source TTS Family. While our foundational models focus on high-fidelity single-speaker synthesis, MOSS-TTSD extends this capability into the realm of complex, multi-party interactions. It is designed to bridge the gap between distinct audio samples and cohesive, continuous conversation.
Design Goals
Quoted from the model card on Hugging Face. The full card is behind the Hugging Face link above.